Photoshop CS6 Fun

Please Enlarge To Enhance The Look

I decided to test some of the new features of photoshop cs6.

Some of the new features include the use of the new “color lookup” adjustment that adds a photographic filter to your image for a specific film look. I chose filmstrip_50 to give the colours a smaller pallet similar to 3 color technocolor photography of early colour movie making.

I also used the new 3D panel of cs6 for the text. Everything was rendered entirely in photoshop which now functions much like a 3D program, allowing you to map specific materials to extruded shapes. The textures I used for the text were the “metal” materials extension downloadable from the adobe website.

I had a lot of fun with this. More to come soon…

Flash Image Gallery

Here I created a flash image gallery from scratch using Flash Catalyst. This was my final assignment for my Intro to Flash class. We were required to choose any subject and create our own gallery and I chose some of the guitarists that I find inspiring. The graphics were created in photoshop and moved into illustrator to be exported with fewer layers. Then I imported the .ai file into Catalyst and made all the components.

Brock Health Issue 5

Brock Health Issue 5

I proudly present the fifth issue of Brock Health Magazine. I spent a great deal of time thinking about how the information hierarchy would be presented on the cover this Issue. This issue I focussed on maintaining uniformity when finalizing the layout, ensuring pictures were consistent and spaced carefully. The deadline crunch always leaves me less time than I would like to go into detail with the layout, however I expect the next issue to be much more carefully organized.

Once a student of Dr. Brent Faught myself, I can highly recommend the Faculty Spotlight.

Enjoy!

Follow us on Twitter: www.twitter.com/brockuhealth

DMA205 Animation Project

Here are some of the preliminary sketches I scanned in using photoshop. I began tracing each frame using the pen tool in illustrator.

Here I have made progress tracing and colouring the lines. I slowly began to start learning the most effecient way to recreate the character in each frame. Though I found with frame by frame animation there is really no quick way to go about this.

At this point I had completed all the illustrator work and the file was ready to be exported to flash. I rendered each layer from illustrator as a frame in an swf which could then be imported into a new flash document where the animating could really begin

Here is how I created the helicopter. I took a picture of an army helicopter from google and pasted it into a new movie clip. I then created a layer on top and traced it using the pen tool. I then changed the helicopter image layer into a guide layer so it wouldn't be rendered into the shockwave file. I used two motion tweens with some easing effects to make the flightpath seem more realistic. The gunshots were overlayed using a different movie clip.

 

Photoshop Character Assignment

This assignment required inking and colouring a sketch in Photoshop.

Final Character. The sketch is Ms. Marvel and is copyright the original artist.

 

 

This was the first step. Using the rouch sketch as a refence I used the pen tool to trace the lines.

Here I have made progress inking the lines by making paths and filling them with black.

Here I have finished all paths for inking and shading.

 

 

Brock Health Issue 4

Here is the latest issue of brock health that I completed in November 2011. It was published in November but I am releasing it online now. I was responsible for creating a cover using some stock art we purchased and the layout of the magazine.  To see the other publications click here.

Video Game Review – Mortal Kombat 2011

Source: Personal Photograph, Mortal Kombat Copyright Warner Bros. Interactive Entertainment

By: Scott Alguire, DMA188DB Microsoft Word Version Found Here: Mortal Kombat 2011 Review

Company Information:  Mortal Kombat was developed by NetherRealm Studios and published by Warner Bros. Interactive Entertainment.

Available Platforms: Available on xbox360 and ps3

Genre: Fighting

ESRB Rating: Mature. This rating denotes that consumers must be 17 years or older to purchase the game except with parental consent at some retailers. This game as well as the entire Mortal Kombat series routinely fuels much controversy due to very intense graphic violence. The game has been banned in Australia altogether and maintains adult ratings elsewhere. The M rating was intentional and expected by publishers as this installment was designed to achieve violence levels on par with the original game.

Story and Characters: The game includes twenty-seven characters, all of which have their own unique motion captured fighting style. The main characters are Raiden and Shao Kahn, who represent the Earthrealm and Outworld respectively.

Source: wikia.com, http://mortalkombat.wikia.com/wiki/Shao_Kahn/Alternative_Timeline

The game begins with a cutscene where Raiden is about to be executed by Shao Khan, as Raiden sends a message through time to his former self by casting a spell on his broken amulet. The message delivered to the past Raiden was simply “He must win”. The game starts from the moment Raiden experiences the premonition and a quest to discover and utilize the meaning of this message begins. Initially Raiden assumes the message refers to a character named Liu Kang who must win a competition for Earthrealm against Outworld. Although Liu Kang wins Raiden’s amulet continues to deteriorate, suggesting the problem is still unsolved. Shao Kahn attempts to oppose Outworld’s loss in a second tournament, and this time Raiden chooses Kung Lao as the Earthrealm challenger. Kung Lao is defeated and the amulet continues to deteriorate. Shao Kahn decides to form an alliance with Netherrealm and invade Earthrealm.  Raiden now realizes “He must win” refers to Shao Kahn, since deciding to invade Earthrealm without winning a tournament is against the rules of Mortal Kombat. Raiden surrenders to Shao Kahn but having violated the rules of Mortal Kombat the Elder Gods restore Raiden’s strength so he can defeat Shao Kahn and defend Earthrealm.  Raiden, Sonya and Johnny Cage decide to rebuild Earthrealm together.

"Raiden Torpedo" Source: wikia.com, http://mortalkombat.wikia.com/wiki/File:Raiden_Fly.png

The Rating System – The following ratings are relative to current standards in gaming and in relation to similar content. A rating of 1 is reserved for the worst performance in the given area and reflects a great underachievement. A rating of 10 is reserved for the best performance in the given area and reflects work the greatly exceeds expectations.

Graphics (8 out of 10)

Source: UK Gamespot, http://uk.gamespot.com/images/6302274/mortal-kombat-preview-challenge-tower-jax-sonya-and-more/

As the first version of Mortal Kombat to feature full HD graphics, the 3D characters displayed on the 2D plane have never looked more realistic. The game runs via Unreal Engine 3, and boasts graphics similar to Gears of War and Unreal Tournament 3. High quality textures and lighting add depth and help separate the fighting area from the detailed and dynamic backgrounds.  The games physics engine allows projectiles to strike enemies in an unlimited number of ways, including blood splatters, ice blasts and fireballs. Although the graphics were impressive, there are times when some lag was noticeable, particularly in complex environments during fast movements or the use of projectiles.

Game Play (8 out of 10)

The game play in this version is very enjoyable. The range of attacks has greatly expanded with the addition of two more attack buttons than offered in previous versions. Each limb is mapped to a different button, providing precise striking that can be suited to each gamer’s style of play. This feature, although useful when practiced, does make combinations of more than 4 or 5 hits much more difficult than in previous versions.

Source: The Review Crew, http://www.thereviewcrew.com/news/according-to-this-video-i-am-loving-the-revamped-mortal-kombat/

This version of MK has introduced a new “x-ray” move feature that allows a player to execute a powerful attack after an appropriate amount of damage has been done to your opponent. Although this feature is impressive visually and is exciting at first, it becomes an annoyance as the player progresses through the game. During the attack, a 10 second cutscene sequence shows the opponent in an “xray” view as skeleton and tissue are graphically destroyed in slow motion detail. This painfully slows down fight sequences since the attacks are useful to utilize but annoying to watch. The effect is shown both by attacks to your opponent and attacks on you.

The game also includes tag team fights which add a new dimension to to gameplay that requires the player to be strategic about character switching depending on the opponent. MK2011 has re-introduced the “challenge tower” which provides hours of gameplay even after the story mode is complete. There are a series of 300 challenges that build skills with each character through the training and repetition of specific moves as well as fighting and speed based puzzles such as “test your might”.

Difficulty (7 out of 10)

The level of difficulty shifts greatly throughout the game but generally gets progressively harder as the game nears the end. The challenge of beating difficult characters is one of the endearing qualities of MK2011 and indeed most fighting games because it relies on frustrating the user just enough to inspire multiple attempts. With that said, there are moments that use cheap tactics that can only be cancelled through cheap tactics of your own. This type of button mashing is frustrating for the wrong reason. Instead of requiring skill and cunning it simply requires the player to position themselves in one spot and repeatedly tap the same button combination.

Source: gamespy.com Mortal Kombat Guide, http://xbox360.gamespy.com/xbox-360/mortal-kombat-x/guide/page_49.html

One instance where this is particularly annoying is during a fight using Liu Kang vs Shao Kahn. The only conceivable way to win this match is to duck in the corner of the screen and spam fireballs over and over again. Hardcore gamers may be willing to figure this out or search a solution via the web, but many casual gamers would be quick to end the story mode right here.

Aside from some patience testing fights, the difficulty level makes the game a very satisfying experience when it is complete. The final fight against Shao Khan is the most difficult match of the game, although it does require some very good timing and careful attacking instead of simple button mashing. There is no doubt that the average gamer will require dozens of attempts before winning both rounds but the difficulty is reminiscent of early video games, where boss fights did require commitment and dedication to beat.

Although pleasing to hardcore gamers, the casual gamer will find the game rather frustrating and unrealistically hard due to several difficult stages and therefore scores only 7 out of 10 for appropriateness of difficulty.

Audio (9 out of 10)

The audio of MK2011 is exciting and unique. It includes many familiar voices such as Liu Kang’s combat sounds and the signature and widely known “Fatality” voice, but each has been revamped with modern enhancements. Details such as small character movements and bone crushing impacts have created a full audio experience that provides movie like quality. The background music is both appropriate and in the spirit of previous MK versions for appropriate continuity.

Overall Rating (8 out of 10)

3D Scenes

 

Here is a 3D Scene I created entirely with Adobe Illustrator cs5.

How I did it:

  • I used the revolve function to create the paint can and the marker.
  • The blackbook was created using the extrude & bevel function.
  • Each object was drawn with about 3 paths which I grouped together before converting them to 3D objects.
  • The demon piece was a sketch from my buddy which I scanned and then embedded, live traced, and extracted. I then traced the inner shape of each letter and coloured them appropriately. Next I made the vector image into a symbol and mapped the symbol to the outside of the can.
  •  The Krink logo is another mapping that I live traced and mapped to the marker.
  • The blackbook image is a scan of another sketch by Demon.
  • The other imagery is all created with the pen or shape tools and coloured with various gradients.
  • The shadows were created with an elipse and then gaussian blurred and lowered opacity.

 

Here is my second 3D scene created with Illustrator

How I did it:

-To create the guitar I first outlined a reference image of a Gibson Flying V using the pen tool.

-the guitar tuning keys, body, and headstock are both 3D shapes viewed with a “front” perspective and rounded corners.

-The gibson logo on the headstock is a live trace/paint symbol that I mapped onto the 3D object.

-many of the other elements are 2d shapes with the addition of gradients

-the two half stacks in the background are rectangles with 3d applied and the Marshall logo was mapped to each.

 

 

DMA101 Character Illustration

 

This is a vector illustration I created in Adobe Illustrator for a New Media Tools Project. The image is based on a sketch that was graciously provided by artist Julien Gapany. The image below is what I started with. (Resolution lowered)

Step 1: Here I roughly traced the outline of the image using the pen tool.

 

Step 2: Continuing with the outline, I added the watch details and the vinyl record.

 

Step3: In this step I added the crown and many small details like the finger tattoo, boot stars and the lightning bolt 3D.

 

Step 4: The record proved to be difficult because it involved some trial and error until I could figure out how to separate the record from the highlights inside it. I ended up learning to use the scissors tool via a tutorial to split one path into 2. Unfortunately it left me with 2 paths that were still being listed as one compound path. After some fiddling with the pathfinder I used the exclude command and separated the highlights from the record outline, allowing me to colour them independently. I discovered that next time I have an element like this it is best to trace the outline and the inner details in a separate path.

 

Step 5: Here I have completed all of the colour shapes in the character. I added the speech bubble, some of my own DMA graffiti and a vignette style background(something I am obsessed with). This meant I could get to work on the highlights and shadows next.

Step 6: I added all of the highlights and shadows using low opacity white and black shapes respectively. I then exported the image that appears in the top of this post to meet my instructor`s guidelines. Below I have rendered a 150dpi version with the vignette background. I discovered after several renders that I had been exporting in CMYK mode which was creating jagged unfinished lines and less vibrant colours. Switching to RGB improved the look dramatically.

This project was long and tedious and involved many hours of careful tracing and layer sorting (86 layers total), but it was ultimately worth it because I really like how it turned out and I have further improved my skills with the pen tool and illustrator in general.

Skate Deck

First I sketched this bear paw dragging its claws down the page.

 

Next I scanned it in and traced the lines using the pen tool.

Next I created a camping cooler using some rectangles and a 3D extrude & bevel.

 

Here is my deck without a clipping mask:

Here is the deck with a clipping mask (how it might appear if it were printed):